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Kolaghan Forerunners
( 3)
Creature — Human Berserker
(*/3)
Trample Kolaghan Forerunners's power is equal to the number of creatures you control. Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
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Kolaghan Skirmisher
( 2)
Creature — Human Warrior
(2/2)
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
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Kolaghan Stormsinger
( 1)
Creature — Human Shaman
(1/1)
Haste Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When Kolaghan Stormsinger is turned face up, target creature gains haste until end of turn.
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Kolaghan Warmonger
( 3)
Creature — Ogre Warrior
(3/2)
Haste Whenever Kolaghan Warmonger attacks, look at the top six cards of your library. You may reveal a Dragon card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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Kolaghan, the Storm's Fury
( 5)
Legendary Creature — Dragon
(4/5)
Flying Whenever a Dragon you control attacks, creatures you control get +1/+0 until end of turn. Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
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Kolaghan's Command
( 3)
Instant
Choose two — • Return target creature card from your graveyard to your hand. • Target player discards a card. • Destroy target artifact. • Kolaghan's Command deals 2 damage to any target.
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Koll, the Forgemaster
( 2)
Legendary Creature — Dwarf Warrior
(2/2)
Whenever another nontoken creature you control dies, if it was enchanted or equipped, return it to its owner's hand. Creature tokens you control that are enchanted or equipped get +1/+1.
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Komainu Battle Armor
( 3)
Artifact Creature — Equipment Dog
(2/2)
Menace Equipped creature gets +2/+2 and has menace. Whenever Komainu Battle Armor or equipped creature deals combat damage to a player, goad each creature that player controls. Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
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Koma's Faithful
( 3)
Creature — Elf Cleric
(3/1)
Lifelink When Koma's Faithful dies, each player mills three cards. (To mill a card, a player puts the top card of their library into their graveyard.)
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Kookus
( 5)
Creature — Djinn
(3/5)
Trample At the beginning of your upkeep, if you don't control a creature named Keeper of Kookus, Kookus deals 3 damage to you and attacks this turn if able. : Kookus gets +1/+0 until end of turn.
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Kor Dirge
( 3)
Instant
All damage that would be dealt this turn to target creature you control by a source of your choice is dealt to another target creature instead.
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Korlash, Heir to Blackblade
( 4)
Legendary Creature — Zombie Warrior
(*/*)
Korlash, Heir to Blackblade's power and toughness are each equal to the number of Swamps you control. : Regenerate Korlash. Grandeur — Discard another card named Korlash, Heir to Blackblade: Search your library for up to two Swamp cards, put them onto the battlefield tapped, then shuffle.
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Korozda Gorgon
( 5)
Creature — Gorgon
(2/5)
Deathtouch , Remove a +1/+1 counter from a creature you control: Target creature gets -1/-1 until end of turn.
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Korvold and the Noble Thief
( 4)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") III — Exile the top three cards of target opponent's library. You may play those cards this turn.
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Korvold, Fae-Cursed King
( 5)
Legendary Creature — Dragon Noble
(4/4)
Flying Whenever Korvold, Fae-Cursed King enters the battlefield or attacks, sacrifice another permanent. Whenever you sacrifice a permanent, put a +1/+1 counter on Korvold and draw a card.
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Korvold, Gleeful Glutton
( 8)
Legendary Creature — Dragon Noble
(4/4)
This spell costs less to cast for each card type among permanents you've sacrificed this turn. Flying, trample, haste Whenever Korvold deals combat damage to a player, put X +1/+1 counters on Korvold and draw X cards, where X is the number of permanent types among cards in your graveyard.
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Koskun Falls
( 4)
World Enchantment
At the beginning of your upkeep, sacrifice Koskun Falls unless you tap an untapped creature you control. Creatures can't attack you unless their controller pays for each creature they control that's attacking you.
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Koth of the Hammer
( 4)
Legendary Planeswalker — Koth
(3)
+1: Untap target Mountain. It becomes a 4/4 red Elemental creature until end of turn. It's still a land. −2: Add for each Mountain you control. −5: You get an emblem with "Mountains you control have ‘: This land deals 1 damage to any target.'"
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Koth, Fire of Resistance
( 4)
Legendary Planeswalker — Koth
(4)
+2: Search your library for a basic Mountain card, reveal it, put it into your hand, then shuffle. −3: Koth, Fire of Resistance deals damage to target creature equal to the number of Mountains you control. −7: You get an emblem with "Whenever a Mountain enters the battlefield under your control, this emblem deals 4 damage to any target."
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Kothophed, Soul Hoarder
( 6)
Legendary Creature — Demon
(6/6)
Flying Whenever a permanent owned by another player is put into a graveyard from the battlefield, you draw a card and you lose 1 life.
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Koth's Courier
( 3)
Creature — Human Rogue
(2/3)
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
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Kotose, the Silent Spider
( 5)
Legendary Creature — Human Ninja
(4/4)
When Kotose, the Silent Spider enters the battlefield, exile target card other than a basic land card from an opponent's graveyard. Search that player's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles. For as long as you control Kotose, you may play one of the exiled cards, and you may spend mana as though it were mana of any color to cast it.
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Kozilek's Return
( 3)
Instant
Devoid (This card has no color.) Kozilek's Return deals 2 damage to each creature. Whenever you cast an Eldrazi creature spell with mana value 7 or greater, you may exile Kozilek's Return from your graveyard. If you do, Kozilek's Return deals 5 damage to each creature.
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Kozilek's Sentinel
( 2)
Creature — Eldrazi Drone
(1/4)
Devoid (This card has no color.) Whenever you cast a colorless spell, Kozilek's Sentinel gets +1/+0 until end of turn.
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Kozilek's Shrieker
( 3)
Creature — Eldrazi Drone
(3/2)
Devoid (This card has no color.) : Kozilek's Shrieker gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures. represents colorless mana.)
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Kozilek's Translator
( 5)
Creature — Eldrazi Drone
(3/5)
Devoid (This card has no color.) Pay 1 life: Add . Activate only once each turn. ( represents colorless mana.)
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Kragma Butcher
( 3)
Creature — Minotaur Warrior
(2/3)
Inspired — Whenever Kragma Butcher becomes untapped, it gets +2/+0 until end of turn.
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Kragma Warcaller
( 5)
Creature — Minotaur Warrior
(2/3)
Minotaur creatures you control have haste. Whenever a Minotaur you control attacks, it gets +2/+0 until end of turn.
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Kranioceros
( 5)
Creature — Beast
(5/2)
: Kranioceros gets +0/+3 until end of turn.
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Krark, the Thumbless
( 2)
Legendary Creature — Goblin Wizard
(2/2)
Whenever you cast an instant or sorcery spell, flip a coin. If you lose the flip, return that spell to its owner's hand. If you win the flip, copy that spell, and you may choose new targets for the copy. Partner (You can have two commanders if both have partner.)
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Krark-Clan Engineers
( 4)
Creature — Goblin Artificer
(2/2)
, Sacrifice two artifacts: Destroy target artifact.
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Krark-Clan Grunt
( 3)
Creature — Goblin Warrior
(2/2)
Sacrifice an artifact: Krark-Clan Grunt gets +1/+0 and gains first strike until end of turn.
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Krark-Clan Ogre
( 5)
Creature — Ogre
(3/3)
, Sacrifice an artifact: Target creature can't block this turn.
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Krark-Clan Shaman
( 1)
Creature — Goblin Shaman
(1/1)
Sacrifice an artifact: Krark-Clan Shaman deals 1 damage to each creature without flying.
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Kraul Raider
( 3)
Creature — Insect Warrior
(2/3)
Menace (This creature can't be blocked except by two or more creatures.)
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Kraul Swarm
( 5)
Creature — Insect Warrior
(4/1)
Flying , Discard a creature card: Return Kraul Swarm from your graveyard to your hand.
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Kraul Whipcracker
( 2)
Creature — Insect Assassin
(3/2)
Reach When Kraul Whipcracker enters the battlefield, destroy target token an opponent controls.
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Kraum, Ludevic's Opus
( 5)
Legendary Creature — Zombie Horror
(4/4)
Flying, haste Whenever an opponent casts their second spell each turn, draw a card. Partner (You can have two commanders if both have partner.)
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Kraum, Violent Cacophony
( 4)
Legendary Creature — Zombie Horror
(2/3)
Flying Whenever you cast your second spell each turn, put a +1/+1 counter on Kraum, Violent Cacophony and draw a card.
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Krav, the Unredeemed
( 5)
Legendary Creature — Demon
(3/3)
Partner with Regna, the Redeemer (When this creature enters the battlefield, target player may put Regna into their hand from their library, then shuffle.) , Sacrifice X creatures: Target player draws X cards and gains X life. Put X +1/+1 counters on Krav, the Unredeemed.
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Krazy Kow
( 4)
Creature — Cow
(3/3)
At the beginning of your upkeep, roll a six-sided die. If you a roll a 1, sacrifice Krazy Kow and it deals 3 damage to each creature and each player.
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Krenko, Baron of Tin Street
( 3)
Legendary Creature — Goblin
(3/3)
Haste , Sacrifice an artifact: Put a +1/+1 counter on each Goblin you control. Whenever an artifact is put into a graveyard from the battlefield, you may pay . If you do, create a 1/1 red Goblin creature token. It gains haste until end of turn.
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Krenko, Mob Boss
( 4)
Legendary Creature — Goblin Warrior
(3/3)
: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control.
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Krenko, Tin Street Kingpin
( 3)
Legendary Creature — Goblin
(1/2)
Whenever Krenko, Tin Street Kingpin attacks, put a +1/+1 counter on it, then create a number of 1/1 red Goblin creature tokens equal to Krenko's power.
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Krenko's Buzzcrusher
( 4)
Artifact Creature — Insect Thopter
(4/4)
Flying, trample When Krenko's Buzzcrusher enters the battlefield, for each player, destroy up to one nonbasic land that player controls. For each land destroyed this way, its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.
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Krenko's Enforcer
( 3)
Creature — Goblin Warrior
(2/2)
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
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Kresh the Bloodbraided
( 5)
Legendary Creature — Human Warrior
(3/3)
Whenever another creature dies, you may put X +1/+1 counters on Kresh the Bloodbraided, where X is that creature's power.
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Kris Mage
( 1)
Creature — Human Spellshaper
(1/1)
, , Discard a card: Kris Mage deals 1 damage to any target.
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Krothuss, Lord of the Deep
( 0)
Legendary Creature — Kraken Horror
(3/5)
Flying Whenever Krothuss, Lord of the Deep attacks, create a tapped and attacking token that's a copy of another target attacking creature. If that creature is a Kraken, Leviathan, Octopus, or Serpent, create two of those tokens instead.
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Krovikan Fetish
( 3)
Enchantment — Aura
Enchant creature When Krovikan Fetish enters the battlefield, draw a card at the beginning of the next turn's upkeep. Enchanted creature gets +1/+1.
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Krovikan Horror
( 4)
Creature — Horror Spirit
(2/2)
At the beginning of the end step, if Krovikan Horror is in your graveyard with a creature card directly above it, you may return Krovikan Horror to your hand. , Sacrifice a creature: Krovikan Horror deals 1 damage to any target.
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Krovikan Plague
( 3)
Enchantment — Aura
Enchant non-Wall creature you control When Krovikan Plague enters the battlefield, draw a card at the beginning of the next turn's upkeep. Tap enchanted creature: Krovikan Plague deals 1 damage to any target. Put a -0/-1 counter on enchanted creature. Activate only if enchanted creature is untapped.
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Krovikan Vampire
( 5)
Creature — Vampire
(3/3)
At the beginning of each end step, if a creature dealt damage by Krovikan Vampire this turn died, put that card onto the battlefield under your control. Sacrifice it when you lose control of Krovikan Vampire.
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Kroxa and Kunoros
( 6)
Legendary Creature — Elder Giant Dog
(6/6)
Vigilance, menace, lifelink Whenever Kroxa and Kunoros enters the battlefield or attacks, you may exile five cards from your graveyard. When you do, return target creature card from your graveyard to the battlefield.
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Kroxa, Titan of Death's Hunger
( 2)
Legendary Creature — Elder Giant
(6/6)
When Kroxa enters the battlefield, sacrifice it unless it escaped. Whenever Kroxa enters the battlefield or attacks, each opponent discards a card, then each opponent who didn't discard a nonland card this way loses 3 life. Escape—, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
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K'rrik, Son of Yawgmoth
( 7)
Legendary Creature — Phyrexian Horror Minion
(2/2)
( can be paid with either or 2 life.) Lifelink For each in a cost, you may pay 2 life rather than pay that mana. Whenever you cast a black spell, put a +1/+1 counter on K'rrik, Son of Yawgmoth.
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Kruin Outlaw
( 3)
Creature — Human Rogue Werewolf
(2/2)
First strike At the beginning of each upkeep, if no spells were cast last turn, transform Kruin Outlaw.
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Kruin Striker
( 2)
Creature — Human Warrior
(2/1)
Whenever another creature enters the battlefield under your control, Kruin Striker gets +1/+0 and gains trample until end of turn.
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Krydle of Baldur's Gate
( 2)
Legendary Creature — Human Elf Rogue
(1/3)
Whenever Krydle of Baldur's Gate deals combat damage to a player, that player loses 1 life and mills a card, then you gain 1 life and scry 1. Whenever you attack, you may pay . If you do, target creature can't be blocked this turn.
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Kuldotha Cackler
( 3)
Creature — Phyrexian Hyena
(2/3)
Trample Whenever Kuldotha Cackler attacks, it gets +X/+0 until end of turn, where X is the number of permanents you control with oil counters on them.
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Kuldotha Flamefiend
( 6)
Creature — Elemental
(4/4)
When Kuldotha Flamefiend enters the battlefield, you may sacrifice an artifact. If you do, Kuldotha Flamefiend deals 4 damage divided as you choose among any number of targets.
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Kuldotha Phoenix
( 5)
Creature — Phoenix
(4/4)
Flying, haste Metalcraft — : Return Kuldotha Phoenix from your graveyard to the battlefield. Activate only during your upkeep and only if you control three or more artifacts.
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Kuldotha Rebirth
( 1)
Sorcery
As an additional cost to cast this spell, sacrifice an artifact. Create three 1/1 red Goblin creature tokens.
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Kuldotha Ringleader
( 5)
Creature — Giant Berserker
(4/4)
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) Kuldotha Ringleader attacks each combat if able.
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Kulrath Knight
( 5)
Creature — Elemental Knight
(3/3)
Flying Wither (This deals damage to creatures in the form of -1/-1 counters.) Creatures your opponents control with counters on them can't attack or block.
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Kumano Faces Kakkazan
( 1)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter.) I — Kumano Faces Kakkazan deals 1 damage to each opponent and each planeswalker they control. II — When you next cast a creature spell this turn, that creature enters the battlefield with an additional +1/+1 counter on it. III — Exile this Saga, then return it to the battlefield transformed under your control.
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Kumano, Master Yamabushi
( 5)
Legendary Creature — Human Shaman
(4/4)
: Kumano, Master Yamabushi deals 1 damage to any target. If a creature dealt damage by Kumano this turn would die, exile it instead.
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Kumano's Blessing
( 3)
Enchantment — Aura
Flash Enchant creature If a creature dealt damage by enchanted creature this turn would die, exile it instead.
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Kumano's Pupils
( 5)
Creature — Human Shaman
(3/3)
If a creature dealt damage by Kumano's Pupils this turn would die, exile it instead.
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Kunoros, Hound of Athreos
( 3)
Legendary Creature — Dog
(3/3)
Vigilance, menace, lifelink Creature cards in graveyards can't enter the battlefield. Players can't cast spells from graveyards.
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Kuon, Ogre Ascendant
( 3)
Legendary Creature — Ogre Monk
(2/4)
At the beginning of the end step, if three or more creatures died this turn, flip Kuon, Ogre Ascendant.
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Kurkesh, Onakke Ancient
( 4)
Legendary Creature — Ogre Spirit
(4/3)
Whenever you activate an ability of an artifact, if it isn't a mana ability, you may pay . If you do, copy that ability. You may choose new targets for the copy.
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Kuro's Taken
( 2)
Creature — Rat Samurai
(1/1)
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) : Regenerate Kuro's Taken.
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Kykar, Wind's Fury
( 4)
Legendary Creature — Bird Wizard
(3/3)
Flying Whenever you cast a noncreature spell, create a 1/1 white Spirit creature token with flying. Sacrifice a Spirit: Add .
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Kylox, Visionary Inventor
( 7)
Legendary Creature — Viashino Artificer
(4/4)
Menace, ward , haste Whenever Kylox, Visionary Inventor attacks, sacrifice any number of other creatures, then exile the top X cards of your library, where X is their total power. You may cast any number of instant and/or sorcery spells from among the exiled cards without paying their mana costs.
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Kylox's Voltstrider
( 3)
Artifact — Vehicle
(4/4)
Collect evidence 6: Kylox's Voltstrider becomes an artifact creature until end of turn. Whenever Kylox's Voltstrider attacks, you may cast an instant or sorcery spell from among cards exiled with it. If that spell would be put into a graveyard, put it on the bottom of its owner's library instead. Crew 2
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Kynaios and Tiro of Meletis
( 4)
Legendary Creature — Human Soldier
(2/8)
At the beginning of your end step, draw a card. Each player may put a land card from their hand onto the battlefield, then each opponent who didn't draws a card.
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Kyoki, Sanity's Eclipse
( 6)
Legendary Creature — Demon Spirit
(6/4)
Whenever you cast a Spirit or Arcane spell, target opponent exiles a card from their hand.
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Kyren Glider
( 2)
Creature — Goblin
(1/1)
Flying Kyren Glider can't block.
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Kyren Legate
( 2)
Creature — Goblin
(1/1)
If an opponent controls a Plains and you control a Mountain, you may cast this spell without paying its mana cost. Haste
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Kyren Negotiations
( 4)
Enchantment
Tap an untapped creature you control: Kyren Negotiations deals 1 damage to target player or planeswalker.
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Kyren Sniper
( 3)
Creature — Goblin
(1/1)
At the beginning of your upkeep, you may have Kyren Sniper deal 1 damage to target player or planeswalker.
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Lab Rats
( 1)
Sorcery
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Create a 1/1 black Rat creature token.
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Labyrinth Champion
( 4)
Creature — Human Warrior
(2/2)
Heroic — Whenever you cast a spell that targets Labyrinth Champion, Labyrinth Champion deals 2 damage to any target.
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Labyrinth Raptor
( 2)
Creature — Nightmare Dinosaur
(2/2)
Menace Whenever a creature you control with menace becomes blocked, defending player sacrifices a creature blocking it. : Creatures you control with menace get +1/+0 until end of turn.
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Laccolith Grunt
( 3)
Creature — Beast
(2/2)
Whenever Laccolith Grunt becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Grunt assigns no combat damage this turn.
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Laccolith Rig
( 1)
Enchantment — Aura
Enchant creature Whenever enchanted creature becomes blocked, you may have it deal damage equal to its power to target creature. If you do, the first creature assigns no combat damage this turn.
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Laccolith Titan
( 7)
Creature — Beast
(6/6)
Whenever Laccolith Titan becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Titan assigns no combat damage this turn.
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Laccolith Warrior
( 4)
Creature — Beast Warrior
(3/3)
Whenever Laccolith Warrior becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Warrior assigns no combat damage this turn.
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Laccolith Whelp
( 1)
Creature — Beast
(1/1)
Whenever Laccolith Whelp becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Whelp assigns no combat damage this turn.
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